Why is smite matchmaking so bad

They hire people with phd's to do matchmaking, that's why level 's They plan on ditching this algorithm relatively soon, so I'll just wait and.
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Riffing on this observation a bit: Now, we can open those competitions up to more platforms, which could spark some rivalries similar to what you mentioned above: I like the idea. For example, you could make a stadium that changes themes and form to match the platform that the console players are playing on.

So if it was PlayStation vs Switch.

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One half of the stadium would be PlayStation colors blue, black, pink , purple, etc… and the other half would be red and white themed. Xbox could be included in green, and maybe PC players could be orange? Then following from that, the event would have unique rewards generated for the best performing console in these events.

Why is matchmaking so bad?

I too, would like to know if cross-platform mics are possible between party members, when the cross-platform party feature rolls out in the future update. The real question is this: Can I use my Sweet Tooth truck to demolish a Warthog? Or are system-specific vehicles turned off in cross-play? Because of the many rules and agreements related to the platform-specific IP cars, they remain visible only on their home platforms. On other platforms, they will be seen as a different vehicle that shares the same hit box.

Was this an important key in getting ID off the ground in ? Does this bode well to having news on ID soon? Looking much forward to that addition. Just out of curiosity, have you ever thought about making a maybe 2v2 tennis mode? I think it could be fun to see how people would tackle the challenge and form different formations to gain the best advantage. Those games would benefit so much from players of different consoles all being able to play together.

It has or at least very shortly after launch it has not had cross-play with Xbox One or Nintendo Switch yet though. I could see cross save but cross play , ehhhh…… I rather not play a match with xxpu22ysm4sherxx. So by giving Xplay for certain games they receive some good PR and they can rest, to focus on other more important things.

The other platforms and the companies behind the games are going to be thrilled anyway. Do NOT make this a regular thing. This is ofc great news for you, since now all those players unwilling to pay for your game on the other platforms will happily pay for it. Now some more challengers and servers to play on! But there is still one question that I have Psyonix.


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Cross play is great for Xbox gamers who were relegated to their little swamp of deplorables but terrible for PlayStation gamers who now have to co-mingle with these Doritos munching Mountain Dew swilling Halo loving children screaming profanity into their ears. Mic via cross-platform will not be possible, via a comment from Psyonix. Besides, you can always turn cross-platform play off. Fortnite is the same way, you can completely opt out.

However, if you DO have a friend on another platform, now that bridge has been built. If someone has a friend who has other friends that are annoying, well, that could happen on any platform in all fairness. Rocket League hands down was the next natural fit for the cross-platform beta. Definitely will get me back into some Rocket League for a bit! However, if you wanted Call of Duty to be cross-play for example, Activision and the developer of CoD that year must actively build that feature in.

A very common method for connection is the Internet. Game servers are often separated by region, but high quality connections allow players to set up real-time connections across the world. Downsides to online connections include increased difficulty detecting cheating compared to physical events, and greater network latency , which can negatively impact players' performance, especially at high levels of competition. Many competitions take place online, especially for smaller tournaments and exhibition games.

Since the s, professional teams or organized clans have set up matches via Internet Relay Chat networks such as QuakeNet. As esports have developed, it has also become common for players to use automated matchmaking clients built into the games themselves. This was popularized by the release of Blizzard's Battle. Automated matchmaking has become commonplace in console gaming as well, with services such as Xbox Live and the PlayStation Network. After competitors have contacted each other, the game is often managed by a game server , either remotely to each of the competitors, or running on one of the competitor's machines.

Additionally, competitions are also often conducted over a local area network or LAN. The smaller network usually has very little lag and higher quality. Because competitors must be physically present, LANs help ensure fair play by allowing direct scrutiny of competitors.

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This helps prevent many forms of cheating, such as unauthorized hardware or software modding. The physical presence of competitors helps create a more social atmosphere at LAN events. Individual games have taken various approaches to LAN support. Esports tournaments are almost always physical events in which occur in front of a live audience.

The tournament may be part of a larger gathering, such as Dreamhack , or the competition may be the entirety of the event, like the World Cyber Games. Competitions take several formats, but the most common are single or double elimination , sometimes hybridized with group stage.

Competitions usually have referees or officials to monitor for cheating. Although competitions involving video games have long existed, esports underwent a significant transition in the late s. Beginning with the Cyberathlete Professional League in , tournaments became much larger, and corporate sponsorship became more common.

Increasing viewership both in person and online brought esports to a wider audience. For well established games, total prize money can amount to millions of U. Often, game developers provide prize money for tournament competition directly, [] but sponsorship may also come from third parties, typically companies selling computer hardware , energy drinks , or computer software. Generally, hosting a large esports event is not profitable as a stand-alone venture.

There is considerable variation and negotiation over the relationship between video game developers and tournament organizers and broadcasters. While the original StarCraft events emerged in South Korea largely independently of Blizzard, the company decided to require organizers and broadcasters to authorize events featuring the sequel StarCraft II. The training that the players must undergo to prepare for tournaments is different but still takes a tremendous amount of time. Athletes from traditional sports' training is almost entirely based on honing their physical prowess in performing that sport, such as muscle memory, exercising, and dieting.

Esports athletes' training is much more based on training the mind, such as studying strategies and new updates for the game.

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Team Liquid, a professional League of Legends team, practice for a minimum of 50 hours per week and most play the game far more. Few careers burn as intensely—and as briefly—as that of an esports professional. Players are generally in competition by their mid- to late teens, and most are retired by their mids.

In addition to prize money from tournament wins, players may also be paid a separate team salary. Team sponsorship may cover tournament travel expenses or gaming hardware.

The REAL Reason Why Smite's Matchmaking is so BAD!

Prominent esports sponsors include companies such as Logitech and Razer. Pro gamers are usually obligated to behave ethically, abiding by both the explicit rules set out by tournaments, associations, and teams, as well as following general expectations of good sportsmanship. For example, it is common practice and considered good etiquette to chat "gg" for "good game" when defeated. In a prominent example of good conduct, during a IEM StarCraft II game, the players Feast and DeMusliM both voluntarily offered information about their strategies to negate the influence of outside information inadvertently leaked to "Feast" during the game.

In professional League of Legends player Christian "IWillDominate" Riviera was banned from competing for a period of one year following a history of verbal abuse. Team Siren, an all-female League of Legends team, was formed in June The announcement of the team was met with controversy, being dismissed as a "gimmick" to attract the attention of men. There have been serious violations of the rules. In , eleven StarCraft: Brood War players were found guilty of fixing matches for profit , and were fined and banned from future competition.